![]() Mega Man obtains Time Stopper after defeating Flash Man in episode 1. If the bullet hits Mega Man, the player's aim will slow down for a few seconds. When used by Flash Man, he fires a shot from his buster. Time Stopper works different in this game. Unlike the NES, the Time Stopper will deactivate if the player leave a screen, requiring to be activated again for continuous use. It functions like its appearance in Mega Man 2, stopping time and Quick Man being the only boss to receive damage from it, causing no harm to other bosses. Mega Man obtains Time Stopper after defeating Flash Man inside the Wily Castle. Additionally, the conveyor belts in Metal Man's stage are not affected by the Time Stopper, unlike the NES version. In the Wily Tower mode, some enemies and bosses are immune to the Time Stopper, being able to move normally while it is active. ![]() Time Stopper is one of the few weapons in the series that the player doesn't have enough energy in one stock to eliminate the boss that it's strong against even if the weapon energy gauge is full, as Quick Man loses one unit of his stamina for every two units of weapon energy Mega Man uses. Despite the eight bosses being said to be immune to it, with the exception of the Boobeam Trap, every boss and enemy in the game will stop with this weapon, including Flash Man himself. This flaw may be the reason for Time Stopper being his weakness he is the only enemy in the game to receive damage from this weapon. However, in the Mega Man 2 port for the iPhone, the Time Stopper will turn itself off when moving onto another screen.Īnother downside is that the eight Robot Masters have devices that makes them immune to the Time Stopper, but Quick Man's device has a flaw. The Time Stopper also stops when Quick Man is defeated, notably during Mega Man's second encounter in the Wily Castle rematch where weapon energy is not restored. It only stops if Mega Man dies while it's active, leaving some energy to be used later. A downside is that, unlike Flash Man, Mega Man cannot shoot while time is stopped, nor switch to another Special Weapon until all its energy is drained (later in the series, Bright Man's Flash Stopper remedied this dilemma to some extent). ![]() This can be used to stop enemies and hazards, such as the deadly Force Beams, to bypass them more easily. Time Stopper can be activated only once, quickly draining the weapon's energy as time passes. ![]()
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